AI Insights · Timothy · October 2023
Top 5 Roguelike Games Performance in Mexico Q3 2023
Discover the performance trends of the top 5 roguelike games on a unified platform in Mexico during Q3 2023, with insights on downloads, revenue, and active users.
During the third quarter of 2023, the top 5 roguelike games in Mexico showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. saw its weekly revenue peak at approximately $23.5K in mid-September, with a notable increase from $6.2K earlier in the month. Weekly downloads fluctuated, peaking at 1K in late June and dropping to around 462 by early September. Active users experienced a gradual decline from 15.9K in late June to 12.4K by early September, with a slight increase to 13.4K in mid-September.
Hero Wars: Alliance by Nexters Global LTD demonstrated a strong presence with weekly downloads reaching a high of 23.9K in mid-July before dropping to 4.8K by the end of September. The game’s weekly revenue peaked at $17.2K in mid-July and ended the quarter at around $13.7K. Active users showed a downward trend from 114.7K in late June to 75.6K by the end of the quarter.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a steady decline in both weekly downloads and revenue. Downloads dropped from 2.9K in late June to 999 in mid-September, while weekly revenue decreased from $7.8K to $2.1K in the same period. Active users remained relatively stable, ranging from 42.1K in late June to 36.5K by the end of September.
RAID: Shadow Legends by Plarium Global Ltd saw a significant spike in weekly downloads, peaking at 12.6K in mid-August before declining to 2.3K by the end of September. Weekly revenue showed a similar pattern, peaking at $7.8K by the end of September. Active users increased from 5.7K in late June to 16.3K in mid-August, ending the quarter at 8.3K.
Soul Knight by 泽阳 李 had a strong performance in weekly downloads, reaching a high of 10.3K in late September. The game’s weekly revenue fluctuated, peaking at around $6.1K in mid-July and ending the quarter at approximately $2.8K. Active users saw an upward trend, from 150.3K in late June to 187.2K by the end of September.
For more insights and detailed data, visit Sensor Tower.